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Meta-technology and the office
Summary of
Remarks presented at the Merchandise Mart
by Gordon Randall Perry
One of the goals
of Gordon Randall Perry Design, is to provide office
environments of the future that can be utilized today.
To achieve this goal we realize we must gain an overview
of the problems of today's offices.
To this end,
GRPD has retained the services of a social science
consultant Dr. Samuel Brady, whose insights have
provided us with some interesting new perspectives, the
most exciting of which is meta-technology.
Meta-technology is a construct defined in conference in by Samuel Brady, Ph.D., social scientist,
consultant to industry and the professions. The term,
conceptualized by Dr. Brady, refers to the holistic,
integrated effect of existing separate technologies and
devices used independently and alternately, as well as
used in series and coordinately. The net effect of these
technologies used purposefully, results in the
meta-technology that is utilized in a given office,
plant or other productive, creative, and/or
manufacturing environment.
You know how the
future is usually viewed -- a lot of glitter and high
power technology all of which is brand new. What's wrong
is that it doesn't happen that way. You'll more likely
see a satellite dish sitting on an adobe hut or in the
office, for example, cardboard files sitting next to the
latest computers or in the home a DVD player sitting in
a dining room.
In this sense,
meta-technology is a description of the way newer and
older technologies interface. It is a useful, conceptual
framework for the here and now. To elaborate:
The office can be viewed as a small social
system -- similar to a family. The workers, like family
members, strive to know their own place in the system
and have an understanding of their environment. They
have internal goals and sources of energy and external
goals and sources of energy. When there is a malfunction
in the office, such as people spending multiple hours at
a computer screen, not being able to leave their desks
and doing work that is so abstract to them they really
don't understand it, the results are frustration and
alienation with its concomitant feelings of isolation,
powerlessness and normlessness which has a significant
relationship to low productivity and high personnel
turnover. 1.
This is an
example of new technology being interjected into the
office site, all at once, that has not been integrated.
The new technology, sitting side-by-side with the old,
wherein the worker has to learn new skills while having
to give up the old, creates stress and anxiety. These
reactions are not atypical in the meta-technological
setting. The successful integration of the range of new
and older technologies presents a challenge to industry
and industrial designers.
In society at
large, it's reflected as a cultural lag in which the
human element does not keep up with the rapidly moving
technological development. It's seen in man's ability to
place people in space and yet apparently not have
developed the counterpart ability to stem cyclical
upheavals -- starvation and war.
To counter the
negative effects of the meta-technological environment
in this mezzo or middle social system of the office (the
industry itself being the macro environment and the
workers' area being the micro), people must have a sense
of individuality in their work setting. At the same time
they need to know their place in the whole and have the
ability to communicate with others in the social system
that exists within the work site. Providing these will
help the worker adjust to the inevitable interjections
of new technology.
This
perspective, then, allows us to create new products that
are not only sensitive to the issues, but more
importantly, provide solutions to problems by giving
workers some of the things they lack and are looking
for. The focus is definitively humanistic and stimulates
growth and development on the job.
While creating
products that help solve these problems are not the only
things we must do to achieve environments of the future
utilized today and doing so is, for us, a major step.
Within this
meta-technological context, let us examine the process
of creating appropriate new products which can be viewed
as a three-legged stool. One leg is understanding the
needs of the end user; another, conducting an effective
design process that creates solutions and utilizes user
feedback; and the third, the successful marketing of the
product.
In examining the
needs of the end user, which we've already outlined in
general terms, it’s important to understand that each
product development project is unique and must be
treated as such. As an example, if clerical workers are
the end users, their need for a sense of control over
their micro environment is strong. There's also a need
on their part to understand their mission in the office,
and if they operate equipment, to understand the basic
operating principles of the equipment.
These needs can
be provided for in different ways: The architecture of
the office, the design of the equipment, the policies
set by management and the furniture the worker uses. Our
role as industrial designers usually focuses on the
equipment and furniture, even though we occasionally get
involved in other areas.
A sense of
control can be given to the user by designing the
equipment and the furniture to be physically adjustable
and easily understandable in its use. In addition, we
can provide individuality of expression to the user
through choices of product.
From the
manufacturers' standpoint this translates to offering a
range of choices in such a way as to enhance the product
system while not overburdening the manufacturer’s
production line. It also means creating products that
are adjustable while not becoming overly complex and
costly. This same expression of individuality through
choice is expected by management personnel. Here, even
larger issues of corporate identity and structure are
dealt with, again, asking the manufacturer
to be sensitive to these needs of the user and be
flexible in their offering of furniture and accessories.
The second leg I
mentioned is conducting an effective design process. On this subject
I will outline the concept of the balance or purposeful
imbalance of design elements. Geoffrey Scott,
in his book, The Architecture of
Humanism published first in 1914, explained it
exceedingly well. In my own words, he stated that design
was made up of three elements -- form, function and
structure, and any one of these elements may take
precedence over the others.
This translates
to mean that the old comfortable adage of form following
function doesn't have to be. We, as designers, have
other choices. Whether to balance the three, or better
still, to purposefully create an imbalance, becomes the
issue. For example, a designer might decide to create a
chair design which makes a strong visual statement about
how the human body relates to the chair structure and
show how the structure can be adjusted by the user to
provide greater comfort. In doing so, the traditional
form of a chair may have to be set aside. The designer
must be careful and take responsibility for these
decisions because in the end the product should still
meet the parameters of intelligent design. Once these
decisions are made, user feedback is critical to ensure
what is created is relevant to the user. This entire
process is difficult; to create beautiful,
understandable and useful products requires unrelenting
commitment.
For me, form
represents visual order; function, intellectual order
and structure, physical order. We must draw upon the
three as we see fit to meet the objectives of the design
program. Usually we are served better by carefully
created visual tension achieved by elements not
precisely balanced.
The final leg is
successful marketing which I will mention only briefly.
It's an area that, obviously, influences both the first
and second leg. In fact, if the product can't be
successfully marketed, legs one and two really don't
matter.
While clients
are not always able to visualize design solutions, they
almost always have an excellent sense of their
marketplace with all its specifics. So it is with great
sensitivity that I listen to my clients' marketing plans
and carefully interject my concepts. With insight, we
are able to achieve designs that not only meet marketing
parameters but meet responsible design goals as well,
and that is providing products of the future that can be
used today.
1. Dwight G.
Dean, "Alienation: Its Meaning and Measurement,"
American Sociological Review, Vol. 26,
(Oct. 1961), pp. 753-758. See also Dean, "A Scale of
Measuring Alienation," privately mimeographed, PP 1-3.
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